Sporting Regulations

Version 1.0 (Last updated: December 15, 2024)

Article 1 | General Undertaking

1.1

All drivers, team managers and officials undertake to observe and abide by these Regulations, including any official documentation provided by the management during the series.

1.2

In case of a dispute caused by a difference in interpretation of the Regulations, the management’s interpretation is leading.

1.3

The management reserves the right to amend the Regulations at any time to (i) clarify existing rules, (ii) add new rules to cover areas that were not previously covered, or (iii) change procedures because of technical limitations.

1.4

Situations for which the Regulations don’t provide guidelines are handled under full authority of the management and officials, whose decision will form the precedent for future decisions.

Article 2 | Management & Officials

2.1

The day-to-day governing of the Digital Endurance Championship (DEC) is undertaken by the Digital Motorsports Club (DMC), hereinafter referred to as “management”.

2.2

The officials, comprising a race director and at least one (1) steward handle all tasks in Race Control before, during and after an event including, but not limited to monitoring on-track safety, imposing and lifting safety procedures and imposing penalties.

2.3

Officials and management members may participate in the Digital Endurance Championship as drivers and/or team managers. They abstain from any involvement regarding decisions involving their entries.

Article 3 | Communication & Media

3.1

All communication in the official channels must be undertaken in English.

3.2.1

The management uses its Discord server and website for all written communication regarding the events.

3.2.2

Any questions and inquiries must be asked in the appropriate channels within the Discord server or the ticket system provided on the website. The management and officials will not respond to Direct Messages.

3.3.1

The race director uses iRacing’s in-game radio for all voice communication during the events.

3.3.2

Anyone connected to official hosted sessions must ensure they have their radio and the @RACECONTROL receiver enabled and must ensure they can hear the radio clearly.

3.3.3

Broadcasting in the @DRIVERS and @ALLTEAMS channels is strictly prohibited through both voice and text chat, including any preset texts.

3.3.4

Broadcasting to other drivers (except for your own teammates) or teams using @PRIVATE is strictly prohibited through both voice and text chat.

3.3.5

Failure to adhere to the rules set out in Article 3.3 will lead to one (1) warning, after which repeat offences will result in the perpetrator being made unable to use the in-game voice and text chat altogether.

3.4

Disrespectful or abusive behaviour is not tolerated and will be penalised at the discretion of the management, taking into account the severity and social sensitivity of the topic.

3.5

The management reserves the right to broadcast events and series on multimedia platforms without requiring consent from participants.

3.6

The management reserves the right to use the participants’ names, logos, liveries and likenesses for marketing purposes without the requirement of notice or any kind of compensation.

Article 4 | Network & Equipment

4.1

The server location for all events hosted by the management is “DE-Fra” (Frankfurt, Germany).

4.2

All drivers are required to have an adequate internet connection to ensure safe participation. Officials have the right to mandate an immediate driver swap and/or exclude a driver in case of an inadequate internet connection.

4.3

All drivers are required to have fully functioning equipment at all times. Knowingly using faulty equipment, thus putting other drivers’ safety at risk, is strictly prohibited.

4.4

Only verified drivers are granted access to the race servers.

4.5

It is permitted to rejoin any official session after loss of connection.

Article 5 | Licence & Safety Rating

5.1.1

All drivers in the Digital Endurance Championship must have and retain at least B License and a Safety Rating higher than 1.99.

5.1.2

Failure to retain these requirements means you’re ineligible to race in our events.

5.2.1

All entered drivers are automatically assigned a Digital Motorsports Club Licence, or DMC Licence for short.

5.2.2

For infringements of the regulations, including acquiring penalties during events, the management may impose penalty points on your licence.

5.2.3

The following infringements will lead to the issuance of one (1) penalty point.

  • Incidents penalised with a Stop & Hold penalty between 30 and 59 seconds
  • Repeat minor offences after receiving an official warning from the management

The following infringements will lead to the issuance of two (2) penalty points.

  • Incidents penalised with a Stop & Hold penalty of 1 minute or more
  • Repeat major offences after receiving an official warning from the management
  • Repeat minor offences after one (1) penalty point was already imposed for a repeat minor offence

The following infringements will lead to the issuance of three (3) penalty points.

  • Incidents that lead to immediate disqualification

The Management has the right to impose any number of penalty points for infractions that are not listed.

5.2.4

When a driver collects four (4) penalty points on their licence, they are suspended for one (1) event and their licence is changed to probationary. The conditions and duration of their probation will depend on the situations in which the driver accumulated their penalty points.

Breaching the conditions of your probation will lead to your licence being revoked. If your licence is revoked for this reason, you are ineligible to apply for a new licence for a period that is set by the management, with a minimum duration of the remainder of the running season.

5.2.5

Penalty points are removed exactly one (1) calendar year after they were issued.

Article 6 | General Track Safety

6.1

Track discipline and safety measures are the same for all unofficial and official sessions on servers hosted by the management.

6.2

Drivers with mechanical or technical difficulties may attempt to reach the pit lane. They must drive slowly and carefully and avoid the racing line where possible.

6.3

Cars may not receive outside assistance to continue their race or reach the pit lane. It is not allowed to tow the car to the pit lane. If you have to tow because your car is undrivable, your race is over.

6.4.1

Flashing the headlights to alert slow traffic ahead is allowed. Excessive flashing or flashing direct opponents is not allowed.

6.4.2

Flashing is deemed to be excessive when:

  • You do not intend to or are not able to overtake the car ahead before or through the next corner
  • You are about to perform an easy overtake on a straight or through an easy corner
  • You use more than 2 consecutive flash sequences

Article 7 | Safety Procedures

7.1.1

In case of slow or damaged cars on track or other hazardous situations, the race director will impose a Full Course Yellow (FCY). The race director will announce the Full Course Yellow and count down from ten (10) to zero (0). The FCY is not announced on-screen.

7.1.2

All cars are required to reduce their speed to the pit speed limit before the countdown hits zero (0).

7.1.3

All cars are required to keep their speed below the pit speed limit until the race director declares the track green again.

7.1.4

From the moment the race director starts announcing the FCY until the track is declared green, it is not allowed to overtake other cars with the exception of cars that are stopped or unable to maintain the pit speed limit as a result of damage.

7.1.5

It is not allowed to drive through the pit lane to shorten your line under FCY. When you enter the pit lane under FCY, you have to be stationary in your pit box for at least ten (10) seconds. Failing to adhere to this will lead to a 60-second Stop-and-Hold penalty.

7.1.6

It is not allowed to serve penalties under FCY. Doing so will result in the penalty being given back to you under Green.

7.2

In case of incidents and/or hazardous situations in multiple locations on the track, the race director has the option to impose the Safety Car procedures. This will follow iRacing’s full-course caution  (Sporting Code 7.5.3.2). Follow the instructions on screen to adhere to the procedures.

7.3.1

In the event of a server failure or other scenario that prevents the race from continuing in normal fashion, a Red Flag is announced by the race director.

7.3.2

All drivers are required to stop their car in single-file before the start/finish line in the order in which they arrive and await further instructions. Drivers may not escape to the pit lane until instructed to do so.

7.3.3

The race director may choose to either suspend (Article 7.4) or stop (Article 7.5) the race.

7.4.1

When the race is suspended due to a server failure, a new server is created as soon as possible, after which all entries will have ten (10) minutes to rejoin the server.

When the race is suspended due to a reason that does not affect the server (i.e. weather conditions), all cars are required to remain on the server. When the race director has noted the restart order, they will give all cars the instruction to escape to the pit lane and await further orders.

7.4.2

The officials will adjust the starting grid based on the relative positions in which all running cars lined up before the start/finish line, regardless of class order.

7.4.3

The time of the restart is communicated with the drivers at least 10 minutes in advance.

7.4.4

The session will restart with a single-file restart in a single starting group and under Safety Car procedures. Ignore the on-screen instructions from the game. Any penalties issued by the game for failing to adhere to starting procedures will be cleared by the officials.

7.4.5

During the Red Flag, the clock will continue to count down unless specified otherwise by the Race Director.

7.4.6

The Race Director has the right to completely restart the race if a Red Flag occurs within the first thirty (30) minutes of the race.

7.5.1

When the race is officially declared to have been stopped, it will not be restarted.

7.5.2

The finishing positions are the order in which the cars crossed the start/finish line the lap before the Red Flag was imposed.

7.5.3

When the race is stopped after seventy-five (75) percent of the total race time has been covered, full points are awarded.

7.5.4

When the race is stopped before seventy-five (75) percent of the total race time has been covered, the amount of Championship points allocated for this race is fifty (50) percent of the originally allocated points.

7.5.5

When the race is stopped before fifty (50) percent of the total race time has been covered, no Championship points are allocated and the race may be either rescheduled or cancelled.

Article 8 | Driving Conduct

8.1

The iRacing Official Sporting Code applies to all official and unofficial sessions hosted by the Virtual Motorsport Federation.

8.2

The Race Director has the right to exclude a driver from a race if they witness this driver causing multiple situations that are dangerous to their fellow competitors.

8.3

The Management has the right to exclude a driver from a race if they conclude that this driver is not prepared sufficiently to guarantee they can race safely without posing a threat to the on-track safety of other drivers.

8.4.1

The track is defined as the portion of tarmac between the white lines. These white lines define the edge of the track.

8.4.2

Drivers must make every reasonable effort to stay on the track with at least two (2) wheels at all times.

8.4.3

Should a car leave the track, the driver must rejoin in a safe manner and without gaining any lasting advantage.

8.5.1

If any part of the front wheel of the car attempting to pass is alongside the rear wheel of the car in front, this is deemed to be a significant portion, giving either car the right to a car’s width of space.

8.5.2

The car whose front axle is ahead of the front axle of the other car at the point of turn-in has earned the right of the corner, under the condition that they stay within the track limits. In this case, the other car’s right to a car’s width no longer exists on corner exit and they are expected to yield the position.

8.6

Any driver defending their position on a straight, and before any braking area, may use the full width of the track during their first move, provided no significant portion of the car attempting to pass is alongside theirs.

8.7

More than one change of direction to defend a position is not permitted. Any driver moving back towards the racing line on the approach to a corner must leave one car’s width of space within the edges of the  track.

8.8

Drivers are not allowed to deliberately bump draft any car, including their teammates.

8.9

During the cooldown lap, drivers must respect each other and keep the car in a straight line while on track. Intentional wrecking is not allowed. Donuts are not allowed, unless specified otherwise by the management and a designated location is assigned.

8.10

All cars must reach the pit lane after the chequered flag without assistance from other cars. Failing to do so will lead to a deduction of one (1) lap.

Article 9 | Blue Flag Procedures

9.1

When a car is being passed by a car that is a lap or more ahead, blue flags are shown to indicate that they are about to be overtaken by a faster car. Blue flags are only an indicator and do not require yielding by the slower car.

9.2

It’s the responsibility of the driver of the car that’s being overtaken to be predictable by using the racing line, unless a significant portion of the car attempting to pass is alongside by a significant portion before the car that’s being overtaken starts turning in.

9.3

It’s the responsibility of the driver of the overtaking car to make sure the overtaking attempt is safe and doesn’t endanger or hinder the slower car.

9.4.1

When a driver is being caught by a driver in the same class who is a lap or more ahead, the slower driver must yield to the faster car at the first possible opportunity.

9.4.2

If a slower car in the same class gets shown blue flags, but manages to pull away outside of blue flag range and keeps the gap to the faster car above one (1) second, they have the right to stay ahead of the faster car, until they get shown blue flags again.

9.4.3

Lapped cars may overtake cars that are a lap or more ahead if they are clearly faster. Article 9.2 and 9.3 apply in this scenario.

Article 10 | Driver Swaps

10.1

All driver swaps must be performed within the simulation, so the in-game driver name changes. Sharing an account between multiple drivers is not allowed.

Article 11 | Incidents & Penalties

11.1

Any action that would not be performed in real life motorsport and is used in sim racing to specifically exploit the software in order to gain an advantage is subject to being penalised at the discretion of the officials.

11.2

It is at the discretion of the officials to decide if a driver or car involved in an incident shall be penalised, including the nature and severity of the penalty, within the framework set by these regulations, the separate stewarding guidelines and iRacing’s Official Sporting Code.

11.3.1

In case of a race suspension, it is deemed served when the driver’s entry has completed their next race in the series the suspension was imposed in.

11.3.2

A driver may not participate in any Digital Endurance Championship or related events while any race suspension is pending to be served.

11.3.3

If a race suspension is not served at the end of the running season or when a standalone event is scheduled, the suspension will carry over to the standalone event or next series their team is entered in.

11.3.4

If a race suspension is not served due to inactivity from the driver or team, the suspension is deemed served exactly 1 year after it was imposed.

Article 12 | Incident Review Requests & Appeals

12.1

Drivers are given the opportunity to submit Incident Review Requests (IRR) using the form provided by the Management.

12.2

IRRs may be submitted for the following types of incidents.

  • Leaving the track and gaining a lasting advantage
  • Forcing another driver off the track
  • Failing to adhere to the blue flag procedures
  • Overtaking under Full Course Yellow or Safety Car procedures
  • Unsafe release in pit lane
  • Rejoining the track in an unsafe manner
  • Causing a collision
  • Race Start infringements
  • Speeding under Full Course Yellow

12.3

All IRRs must be submitted within three (3) hours after the end of the race, unless otherwise specified by the management.

12.4.1

Depending on the availability of officials, live race control may be limited to only the top split(s). For splits in which there is no live race control, all submitted IRRs will be reviewed after the race.

12.4.2

The addition of a replay file containing the full incident is mandatory. Without a valid replay file, the incident cannot be reviewed and the IRR will be dismissed. Video footage in any form is not admissible in place of a replay file.

12.5

IRRs containing abusive or disrespectful language are dismissed immediately and irreversibly.

12.6.1

Stewards Decisions may be appealed by the team manager up until one week after the chequered flag, under the condition that they can show new evidence that supports their case.

12.6.2

Team managers may only appeal decisions in which their own car is the offending party.

12.6.3

The fee for an appeal is € 5 and must be paid when submitting the appeal. Appeals are only reviewed after payment is received.

If the appeal is won by the submitting party, the fee is reimbursed. If the appeal is dismissed or withdrawn, the fee is not reimbursed.

12.6.4

Appeals are reviewed by members of the management that were not involved in the original decision. They will either support the original decision and dismiss the appeal or come to a different decision based on the provided evidence and their own review of the original incident.

12.6.5

The outcome of the appeal is the final decision.

Article 13 | Balance of Performance

13.1

The management may impose Balance of Performance (BoP) adjustments for any car model to reduce significant performance advantages. This includes adding a weight penalty, reducing engine power and reducing fuel capacity.

Article 14 | Anti-Cheating

14.1

All drivers are required to join the “Digital Endurance Championship” Garage61 team and must have the Garage61 Telemetry Agent running at all times when they’re connected to servers hosted under the Digital Endurance Championship flag.

Article 15 | Calendar & Timetables

15.1

The time zone used by the Management is Central European Summer Time (CEST; BST+1).

15.2

The calendar for the Digital Endurance Championship 2025 is as follows:

DATERACE
May 3, 2025Fuji 8 Hours
May 31, 2025Sebring 12 Hours
June 21, 2025Nürburgring 6 Hours
July 19, 20258 Hours of Spa-Francorchamps
August 29-31, 2025La Sarthe 24

15.3.1

The Timetable for the Fuji 8 Hours is as follows.

Saturday, 3 May 2025

08:00 – 09:00Free Practice
09:00 – 09:30Qualifying
09:30 – 09:55Warmup
09:55Formation Lap
10:00 – 18:00Race

Track Layout:
Fuji International Speedway – No Chicane

Local Time Zone: CEST +7

Race Start Time: 17:00 local time

15.3.2

The Timetable for the Sebring 12 Hours is as follows.

Saturday, 31 May 2025

10:00 – 11:00Free Practice
11:00 – 11:30Qualifying
11:30 – 11:55Warmup
11:55Formation Lap
12:00 – 0:00Race

Track Layout:
Sebring International Raceway – International

Local Time Zone: CEST -6

Race Start Time: 06:00 local time

15.3.3

The Timetable for the Nürburgring 6 Hours is as follows.

Saturday, 21 June 2025

12:00 – 13:00Free Practice
13:00 – 13:30Qualifying
13:30 – 13:55Warmup
13:55Formation Lap
14:00 – 20:00Race

Track Layout: Nürburgring Grand-Prix-Strecke – BES/WEC

Local Time Zone: CEST

Race Start Time: 14:00 local time

15.3.4

The Timetable for the 8 Hours of Spa-Francorchamps is as follows.

Saturday, 29 July 2025

13:00 – 14:00Free Practice
14:00 – 14:30Qualifying
14:30 – 14:55Warmup
14:55Formation Lap
15:00 – 23:00Race

Track Layout: Circuit de Spa-Francorchamps – Endurance

Local Time Zone: CEST

Race Start Time: 15:00 local time

15.3.5

The Timetable for the La Sarthe 24 is as follows.

Friday, 29 August 2025

20:00 – 21:00Free Practice 1
21:00 – 22:00Main Qualifying

Saturday, 30 August 2025

14:00 – 14:10Free Practice 2
14:10- 14:20Qualifying
14:20- 14:45Warmup
14:45Formation Lap
15:00 – 15:00Race

Track Layout: Circuit des 24 Heures du Mans – 24 Heures du Mans

Local Time Zone: CEST

Race Start Time: 15:00 local time

Article 16 | Entry Fees

16.1

The entry fee is € 70 per entry. A premium fee of € 100 is available, providing a guaranteed spot and a few other benefits over the regular entry fee.

16.2

Waitlisted teams that fail to acquire a spot in the championship will be reimbursed within 2 weeks after notification by the management.

16.3

Entries that withdraw or are excluded for breaching the regulations will not be reimbursed.

Article 17 | Signup

17.1.1

Entries can sign up for the series by completing the signup process on the website.

17.1.2

Entries are only valid after payment of the entry fee is received.

17.2.1

A maximum of 40 entries are admitted in the Digital Endurance Championship. Further signups are placed on the waitlist.

17.2.2

  • When we receive at least 60 entries, a second split will be added.
  • When we receive at least 90 entries, a third split may be added.
  • When we receive at least 120 entries, a fourth split may be added, et cetera.

17.2.3

The addition of splits depends on the availability of officials and the capacity of the systems and procedures that are in place.

Article 18 | Splits & Pre-Qualifying

18.1

In case of multiple splits, cars will be divided as equally as possible across splits, taking into account a good split between classes, as well as driver quality.

18.2.1

To determine driver quality, a pre-qualifying period is hosted prior to the first round. The pre-qualifying sessions will have fixed setups and will be held at the Fuji International Speedway – No Chicane.

18.2.2

All entered drivers must set at least one (1) valid lap time in pre-qualifying. Drivers who are caught sandbagging or who fail to set a lap are excluded from participation in the series.

18.3.1

The management reserves the right to move teams between splits during the season, if they have significant proof that the entry is either under- or overperforming.

18.3.2

An entry that’s moved to a different split during the season will retain half of their accumulated points.

Article 19 | Livery Requirements

19.1

Entries are required to submit a custom livery, hosted on Trading Paints, using the templates provided by the management, containing our own custom mandatory decals and number plates. The mandatory decals and number plates may not be changed or covered.

19.2

Entries are required to ensure the use of the correct car number. The person registering the car for a race must have the car number assigned as preferred car number in the “Team Paint Shop” on iRacing.

19.3

The following artwork is not allowed on the livery:

  • Tobacco, liquor or adult content advertisements
  • Political or religious statements
  • Any statements or decals that are inappropriate or can be seen as provocative
  • Decals that are copyrighted to the FIA, FIA WEC, Automobile Club de l’Ouest (ACO), Le Mans 24h, IMSA, European Le Mans Series, American Le Mans Series, Asian Le Mans Series, Le Mans Cup, SRO, Formula 1, Le Mans Virtual Series and similar organisations and competitions.
  • Fake decals that hint to or resemble the graphical representation or name of real companies.

19.4

It is the team’s responsibility to have permission for all artwork included in the livery. Teams may be held accountable in case of legal claims. This includes, but is not limited to compensation for revenue loss because broadcasts are taken down and legal fees in case of court claims.

19.5

Failure to meet the livery requirements may lead to sanctions including, but not limited to warnings, post-race disqualification and exclusion from the series.

Article 20 | Preparation

20.1

Several practice sessions will be scheduled by the series management during the week prior to an event.

20.2

Drivers are responsible for their own preparation. Please note that, under Article 8.3, the officials may exclude a driver if their driving conduct shows insufficient track knowledge to lap and navigate traffic in a safe manner.

Article 21 | Drivers Briefing

21.1

A Drivers Briefing is held on Discord 30 minutes before the start of the first Free Practice session of the event. The briefing serves for the race director to give event-specific instructions and answer questions from the drivers and crew.

21.2

Teams are responsible for taking note of the contents of the Drivers Briefing. Failing to attend or failing to comprehend are not valid excuses for not adhering to specific instructions given during the briefing.

Article 22 | Qualifying

22.1.1

For the first 4 rounds, the duration of Qualifying is 30 minutes.

22.1.2

Only one (1) driver is allowed to drive during Qualifying.

22.1.3

Qualifying is an “open” session, meaning you may encounter traffic during your lap.

22.1.4

Qualifying is divided in 12 minutes for the GT grid, a 6-minute transition and 12 minutes for the prototype grid. Follow the race director’s instructions.

22.2.1

For the La Sarthe 24, Qualifying is split in two (2) sessions.

22.2.2

Main Qualifying consists of a 1-hour “open” session on Friday night, during which all entries are allowed on track at the same time. Driver swaps are allowed during Main Qualifying.

22.2.3

The five (5) entries with the fastest lap times per class proceed to Superpole Qualifying on Saturday morning, consisting of a lone single-lap shootout.

22.2.4

The starting order for the top 5 is determined by the classification of Superpole Qualifying, the starting order for all other entries is determined by the classification of Main Qualifying.

Article 23 | Starting Procedures

23.1

All cars will start in a single starting group. Class leaders are not allowed to leave gaps.

23.2

Follow the simulation’s on-screen instructions for the race start.

Article 24 | Driving Time Limits

24.1

The maximum driving time for all drivers is as follows.

24.2

Breaching the maximum driving times will result in the entry not being classified.

Article 25 | Tyre Allocation

25.1

The amount of tyre changes allowed during Free Practice, Qualifying and Warmup is unlimited.

25.2

The amount of tyre changes allowed during the Race is as follows.

RACE LENGTHHYPERCARGT3
6 HOURS8 tyre changes6 tyre changes
8 HOURS10 tyre changes8 tyre changes
12 HOURS15 tyre changes12 tyre changes
24 HOURS30 tyre changes24 tyre changes

25.3

Wet weather tyres may only be used when the track has been declared wet by the race director.

Article 26 | Classification & Championship

26.1

All entries are classified per race, taking into account the number of completed laps and for those that have completed the same number of laps, the order in which they crossed the start/finish line.

26.2

The classification is adjusted in case of penalties applied through post-race incident reviews.

26.3

Entries are classified when they have completed at least ninety (90) percent of the total distance completed by the winning entry in their class, measured in the number of completed laps.

26.4

Championship points are awarded to the classified entries for each class separately, according to the following scale.

POS6-HOUR RACES8-HOUR & 12-HOUR RACES24-HOUR RACES
1st253850
2nd182736
3rd152330
4th121824
5th101520
6th81216
7th6912
8th468
9th234
10th+122

26.5.1

Pole Position is awarded to the car that starts the race in first position in their class, according to the grid order determined by the Qualifying classification, but corrected in case of penalties or if the entry fails start the race from pole position.

26.5.2

Three (3) points are awarded to the entry that achieves Pole Position within its class.

26.6

One (1) additional point is awarded to the entry that achieved the fastest lap of the race within its class. The entry must be classified to be eligible for the fastest lap point. If the entry that achieved the fastest lap in their class is ineligible, the point goes to the eligible car that holds the next fastest lap.

26.7

The title of Digital Endurance Champion is awarded to the entry that has scored the highest number of championship points in their class, taking into consideration all results in the series.

26.8

If two (2) or more entries finish with the same amount of points, the highest position in the championship shall be awarded to:

  1. The holder of the greatest number of first places
  2. The holder of the greatest number of second places
  3. The holder of the greatest number of third places
  4. The holder of the greatest number of fourth, fifth, sixth places, et cetera
  5. The combined time of all Qualifying classifications
  6. The least amount of disqualifications
  7. The least amount of penalties from sporting infractions (total amount of penalty seconds)
    – Drivethrough penalties and Stop & Go penalties equal 30 seconds
    – Stop & Hold penalties equal 30 seconds, plus the amount of Stop & Hold seconds